RANCANG BANGUN APLIKASI PEMBELAJARAN INTERAKTIF ANAK USIA DINI BERBASIS ANDROID
DOI:
https://doi.org/10.65412/s4c5m325Keywords:
Pembelajaran, Anak Usia Dini, Aplikasi, Edukasi, Interaktif, Game , AndroidAbstract
This study aims to develop an interactive learning application based on Android game s specifically designed for early childhood to enhance their learning interest. The application was developed using Adobe Animate with the support of MPI Component and JavaScript, featuring two educational game s: animal sound guessing and animal image guessing. The development method used was Research and Development (R&D) with the ADDIE model and waterfall approach. Testing with the black-box method showed that the application worked as expected, was responsive, and user-friendly. By combining visual, audio, and interactive elements, this application not only provides a fun learning experience but also supports the cognitive and motor development of children. It serves as an innovative alternative learning media for teachers and parents to assist children's learning in the digital era.
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