RANCANG BANGUN APLIKASI PEMBELAJARAN INTERAKTIF ANAK USIA DINI BERBASIS ANDROID

Authors

  • selly salsabila Universitas Pat Petulai Author
  • Nurfitri Andayani Author
  • Putri Milanda Bainamus upp Author

DOI:

https://doi.org/10.65412/s4c5m325

Keywords:

Pembelajaran, Anak Usia Dini, Aplikasi, Edukasi, Interaktif, Game , Android

Abstract

This study aims to develop an interactive learning application based on Android game s specifically designed for early childhood to enhance their learning interest. The application was developed using Adobe Animate with the support of MPI Component and JavaScript, featuring two educational game s: animal sound guessing and animal image guessing. The development method used was Research and Development (R&D) with the ADDIE model and waterfall approach. Testing with the black-box method showed that the application worked as expected, was responsive, and user-friendly. By combining visual, audio, and interactive elements, this application not only provides a fun learning experience but also supports the cognitive and motor development of children. It serves as an innovative alternative learning media for teachers and parents to assist children's learning in the digital era.

References

Fadrian, Farlin, Yuliawati Yunus, and Lika Jafnihirda. "Perancangan Dan Pembuatan Media Pembelajaran Game Edukasi Berbasis Android pada Mata Pelajaran Informatika Kelas X Perhotelan Di SMK Negeri 9 Padang Tahun Ajaran 2023/2024." Katalis Pendidikan: Jurnal Ilmu Pendidikan dan Matematika 1.4 (2024): 01-11.

Hadi, Hilman Nuril, et al. "Pengujian Performa Pada Website Lomba Nasional Kreativitas Mahasiswa." Jurnal Informatika 22.1 (2022): 100-110.

Hasnita, Sri, et al. "Rancang Bangun Game Edukasi Pada Mata Pelajaran Informatika Kelas X SMK N 4 Padang." Jurnal Pendidikan Tambusai 8.2 (2024): 19617-19630.

MPI Component (2022) Available at: https://www.wandah.org/MPI-wandah (Accessed: 13 Apr 2025).

Prakasa, Mursita. "SISTEM INFORMASI PELAYANAN JASA FOTO BERBASIS ANDROID (STUDI KASUS: ACE PHOTOGRAPHY WAY KANAN)." Jurnal Teknologi Terkini 3.3 (2023).

Rokhman, Nur, & Farid Ahmadi. "Pengembangan Game Edukasi si Gelis Berbasis Android Untuk Meningkatkan Kosakata Bahasa Inggris Siswa." Edukasi [Online], 14.2 (2020): 166-175.

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Published

2026-06-04

Issue

Section

Articles

How to Cite

RANCANG BANGUN APLIKASI PEMBELAJARAN INTERAKTIF ANAK USIA DINI BERBASIS ANDROID. (2026). JANGTEK JURNAL : Teknologi Informasi Dan Ilmu Komputer, 3(1). https://doi.org/10.65412/s4c5m325